Created on the Unreal Engine 5, Lunar Odyssey is an immersive celestial VR experiment from a first-person perspective, showcasing the details of the Apollo and Lunar Lander missions, the surface of the Moon, and the technologies of the Apollo era with impressive accuracy. In early access, Lunar Odyssey offers players both a mission-based mode (Escape) and a free-roam mode.
ESCAPE
In Escape, during a modern mission, the player finds themselves on the surface of the Moon after an incident and must use Apollo-era technologies to escape. Follow the precise launch procedures used by the astronauts in the Apollo missions to successfully launch the Lunar Module before running out of oxygen.
EXPLORE
In Free Roam, players can freely explore the lunar surface in the area of the Orontius crater, which has been accurately recreated from NASA images. Players will also be able to interact with various experiments and equipment from the Apollo lunar missions.
SPACE GOLF
Space Golf is an exciting mini-game included in the Free Roam mode. Hit targets at different distances to earn points! Whether competing for a high score (currently 441 points, achieved by one of our QA team members) or simply relaxing, Space Golf is a great pastime!
NOTE: This game is created on the Unreal Engine 5, which is currently in beta testing.
Why Early Access?
“We started development of Lunar Odyssey with the initial goal of creating a highly detailed and accurate educational experience and Lunar Lander simulation. However, as production progressed, we decided to rethink what an educational VR simulation is and plan to include a purely gameplay mode in Lunar Odyssey. We envision this mode to be enjoyable as a standalone game, but it will have symbiotic relationships with the educational part of Lunar Odyssey to help people learn about the Apollo missions, Lunar Lander, and experiments conducted on the Moon. However, developing this additional gameplay will take time, and the educational and simulation part of the game is already nearly complete, and we believe it stands on its own as a full experience. We plan to release it in early access mode while we continue working on the gameplay part of the project.”
How long do you expect this game to be in Early Access?
“Approximately one year.”
How will the full version differ from the Early Access version?
“In version 1.0, we plan to introduce an additional gameplay mode that will be a first-person shooter based on gameplay and have a symbiotic connection with the game modes released in Early Access. The goal is for this game mode to be enjoyable as a standalone experience, but it will incorporate elements that encourage people to enjoy the simulation and learning in Lunar Odyssey. This new part of the FPS gameplay will thematically fit into the design language of the lunar mission and provide a pleasant and engaging backdrop for the game.”
What is the current state of the Early Access version?
“Early Access” will consist of two game modes: “Escape” and “Free Roam”.
Escape is a simulation of the digital twin of the Lunar Lander used in the Apollo missions for landing on the Moon. Players will perform a series of actions taken from official NASA checklists to launch the Lander and escape to the lunar surface.
We plan to add new features to the Free Roam mode throughout Early Access.”
Will the price of the game change after Early Access?
“The price of the game will increase when it exits Early Access”.
How do you plan to involve the community in the development of the game?
“We have a community Discord server and subreddit where we will take community feedback into account. As Escape and Free Roam are primarily intended for educational purposes, we value the community’s input. We have made every effort to ensure the accuracy of all details and intricacies, but if we have made a mistake and the community notices it, we will correct it as we want to have the most accurate digital twin of the Apollo Lunar Lander available in VR. To leave feedback, please reach out to the moderators on our Discord server”.
The post has been updated 01.02.2025 13:38. There is new relevant information.
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