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The Sad Fate of Redfall: From High Hopes to a Steep Fall

The world of video games is full of unexpected ups and downs. It seems that Redfall has become another example of how high expectations can lead to disappointment. The online player count nearly hit rock bottom, falling to a three-digit number just two weeks post-launch. The discussions were buzzing, but where did that lead?

The Price Tag: 70 Dollars for a Letdown

It’s worth noting that the $70 price tag clearly didn’t help Redfall’s cause. In a world filled with countless free alternatives, such an entry fee might deter many gamers.

Update on the Situation: Online Count Melting Away

Since our last review in May, the situation has only worsened. The online count on Steam for Redfall has dipped to as low as 4 players, which doesn’t even allow for a full party for cooperative play. And the peak online count? It rarely crosses the 30-player mark now.

Still on Sale: A One-Way Ticket

Despite everything, the game is still being sold for between $70 and $100. Perhaps some are still holding out hope for a miracle, but the majority have voted with their feet, departing from Redfall.

This tale is a stark reminder of how important it is not only to create a quality product but also to listen carefully to the community. Redfall could have been something big, but it seems its chance was missed.

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