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How to change gloves in cs 1.6?

Recently I found out on the server that you can download and put gloves in cs 1.6. I immediately wanted to replace the default gloves with Gradient, but I don’t understand how to install them. Help me please!

Expert’s Answer

How to change gloves in cs 1.6?

Despite the fact that a lot of time has passed since the first launch of Counter-Strike 1.6, the game is still popular with players who still create many mods, builds and models for it.

With the release of CS:GO, gloves models for Counter-Strike 1.6 appeared on the scene, which also became popular among the players.

If you want to know how to install these models, then follow these instructions:

MDL TOOLS and Half-Life Model Viewer.

Glove packs often contain texture packs with SMD source code. These folders can store various files such as:

  • Knife — SMD source code for hands and gloves in knife models;
  • RootNs and Saseky — weapon models;
  • Textures — gloves textures. After installing these programs, you will be able to install the gloves you need in Counter-Strike 1.6.

For example, we took the AK-47 weapon model:

  1. We download the selected models of gloves, we will be very happy if you use ours)
  2. Open the model in Half-Life Model Viewer. We can see that the model is now wearing default gloves.
  3. You need to decompile the AK-47 v_ak47.mdl file using the MDL TOOLS program.
  4. For the next step, we need to open the folder with gloves, which we will roll onto our AK-47. First, copy the textures of the gloves that are in the textures folder.
  5. We transfer the copied textures of gloves to the folder with the already decompiled v_ak47 model.
  6. Next, open the gloves folder and go to RootNs. In this example, we roll the gloves with the hands of the Terrorists, respectively, go to the T folder. We need all the files except glove (it has the txt format) and transfer it to the folder with the decompiled AK-47.
  7. Next, we need to return to the RootNs / T / folder and click on glove.
  8. Now we need to select all lines except the first one: //reference mesh(es).
  9. We send it to the folder with the v_ak47 model, which is decompiled. We are looking for and open a file with the name of our model (extension .qc). Specifically, in our example v_ak47.qc.
  10. Open with notepad.
  11. In the open file, we need to find the line: //reference mesh(es).
  12. Particularly attentive noticed that the same line was in glove. But we do not need it, but all the lines under it. They contain the names of SMD files that contain lines of code for our model to work.

Let’s study these lines better:
These 6 lines control the hands, it is clear from their contents — hands:
$body «hands» «hand_01»
$body «hands» «hand_01»
$body «hands» «hand_02»
$body «hands» «hand_03 »
$body «hands» «hand_04»
$body «hands» «hand_05»
$body «hands» «hand_06»

The remaining two lines are responsible for the weapons.
$body «weapon» «ref1»
$body «weapon» «ref2»

Because we are changing gloves, we should replace the first 6 lines with the lines we copied from glove. Change the lines in v_ak47.qc with glove lines and save.

It remains just to compile this model and see what we got through the Half-Life Model Viewer.