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Developers of “Smoota” Address Common Queries: Here’s What Players Can Expect

The team behind “Smoota” recently shed some light on various aspects of their project by addressing frequent queries from the community. Here are the key points discussed:

  • Alas, you’ll have to traverse the realms alone as companions are not featured in the game.
  • The game won’t allow a villainous path: no slaying of innocents or hurling of expletives.
  • Variability will solely affect gameplay dynamics, leaving the storyline untouched.
  • Players will have the liberty to choose the difficulty level, adding a touch of flexibility to the gameplay.
  • While horse riding is on the table, battles are strictly on foot.
  • Get ready for a slew of references, memes, and humor embedded in the gameplay.
  • The developers promise to steer clear of the Ubisoft-esque tower capture model.
  • Hunting, fishing, trading, and classic looting won’t be part of the “Smoota” experience.
  • The game is projected to offer 40 hours of playthrough.
  • No cooperative mode is in sight, so brace yourself for a solo adventure.
  • Despite community requests, mod support isn’t planned as of now due to resource constraints.
  • Last but not least, the game world will only be partially open, adding a level of mystery to the exploration.

Now that the “Smoota” developers have revealed some cards, players can have a clearer picture of what awaits them. The new details surely add to the anticipation for the project, and we are all ears for further updates from the team.

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