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call-of-duty-warzone - photo β„–118445

Call of Duty: Warzone

39
Recommended
Game Genre: Action
Platforms: 37, PC, Windows
Game Release Date: 01 Jan 1970
Developer: Activision, Activision Blizzard
Features: 41
Age: 38+
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Guides by Call of Duty: Warzone

  1. What is Roze 2.0?
  2. What is an author code in Warzone
  3. Warzone release date
  4. Warzone Cup: how to play the mode?
  5. Do Modern Warzone weapons have stronger aim assist than Cold War weapons?

Content by Call of Duty: Warzone

News, Updates, Videos, Articles, FAQ, Promocodes, Streams

The new golden fourth season of Warzone, Vanguard, CW

Warzone Season 4 Weapon Rebalance

AK-47 (CW): Recoil slightly increased.

AS44 : Increased accuracy from the hip while standing

Empress Falchion A: Horizontal recoil control increased from -30% to -25%.

Kovalevskaya 615mm: Vertical recoil control now improved by 12%.

7.62x54mmR 40 Round Mags: Recoil control increased from -25% to -22%, damage bonus removed, distance of damage increased from 20% to 30%, muzzle velocity increased from 10% to 30%.

7.62 Gorenko 50 Round Mags: Initial bullet velocity increased from -20% to -15%. Damage penalty removed. Distance damage reduced from -20% to -30%.

Bar: Bullet speed increased by 3.4% and neck multiplier increased from 1.1 to 1.25

CGC 30″ XL: Recoil control reduced from 35% to 28% Visual recoil increased

Chariot 18″ Rapid: Recoil control reduced.

Recovery rate increased by 3%.

Visual Kickback decreased.

.50 BMG 40 Round Mags: decreased bullet velocity multiplier from 20% to 12%.

.50 BMG 60 Round Mags: decreased bullet velocity multiplier from 20% to 12%, Speed of movement decreased from 3% to -3.5%. Ranged damage increased from 20% to 25%.

8mm Klauser 40 Round Mags: Initial bullet velocity increased from -20% to -15%. Damage range increased from -20% to -15%. Bonus to velocity multiplier reduced from 21% to 19%. Recoil control decreased from 20% to 16%.

Removed Stock: Vertical recoil reduced.

Cooper: Changed recoil, max damage increased from 24 to 25, min. damage increased from 20 to 22

Gracey Rapid: head multiplier increased from 1.071 to 1.12, no longer reduces chest damage, horizontal recoil penalty reduced from 33% to 30%, vertical recoil penalty reduced from 11% to 9%.

Tight Grip: no longer cuts recoil as much

Compressed Rounds: Vertical recoil is now increased to 3.5%, horizontal recoil is increased from 2.4 to 3.5%

Itra: Initial bullet velocity increased by 11%, multiplier for chest damage increased from 1.1 to 1

Nikita AVT: Maximum damage increased from 23 to 26, movement velocity multiplier increased from 0.84 to 0.86. 7.62x54mmR 50 Round Mags: No longer cuts speed, cuts reload speed

6.5 Sakura 60 Round Drums: no longer cuts velocity, cuts reload rate

KG M40: Minimum damage increased from 24 to 26

6.5mm Sakura 40 Round Mags:

Initial bullet velocity increased to -10%, and was -20%
No longer cuts recoil.
Damage increased to -4%, up from -10%.
Damage range increased to -15%, from -20%.

VDD 500mm LS:

Bullet velocity increased to -10%, was -12%
Vertical Recoil Control increased to -50%, formerly -90%

Krausnick 700mm 01V: Distance damage increased from 20 to 25%

Nilsson 515mm Burst:

Damage distance now increased by 25%
Initial bullet velocity now increased by 20%
Velocity of fire increased to 20%, bolo 10%
Time between shots decreased to 200ms

VDD 390mm Rapid:

Rate of fire decreased from 21% to 18%.%
Damage decreased to -7% from -5%
Reisdorf 36SK: Accuracy of fire from the hip increased to -10%, from -12.4%.

Tight Grip: Recoil control reduced

FFAR1: Maximum Damage Distance increased from 25.4 meters to 28.6 meters

NZ-41: What’s the difference

STG-44:

Minimum damage reduced from 29 to 28
Initial bullet velocity decreased by 1.8%
Head multiplier reduced from 1.58 to 1.45.
Neck multiplier decreased from 1.19 to 1.18.

7.62 Gorenko 50 Round Mags

Vertical recoil control decreased by 24% from 29%.
Horizontal recoil control reduced to 25% previously 30%

VDD 760mm 05B.

Initial projectile velocity reduced from 50 to 45%
Damage range decreased from 35% to 32%.
Visual recoil has increased
8mm Kurz 60 Round Drums: Movement speed decreased to -2%, previously -1.3%

Vargo 52: The muzzle velocity was increased by 3.7%, the recoil velocity decreased to 765cm

17.1 VDV Reinforced: Recoil control increased to 3.5%, up from 2.5%

18.6″ Task Force: Recoil control increased to 7%, up from 5%

Volkssturmgewehr: less visual recoil

PU: they increased damage to all launchers, doesn’t matter how, the important thing is that they now make sense with 300 health

Whitley:

Maximum damage distance increased from 38.1 meters to 40.2 meters
Maximum damage increased from 38 to 39
Minimum damage increased from 32 to 33
Velocity of the bullet has been increased by 10%.

28″ Gracey Mk. 9.

Hit distance now increased by 15%

DP27: The muzzle velocity has been increased by 8.4%.

Bren: The muzzle velocity has increased by 2.4%.

Type 11: The muzzle velocity increased by 1.8%.

MG42:

Maximum damage increased from 20 to 22
Minimal damage increased from 17 to 19.
Time to Take Aim has increased from 360 to 410 ms.
Time required to exit the scope has been increased from 350 to 400 ms.
Initial bullet velocity increased by 1.8%.

VDD 890mm 32M Luftschutz.

The range of engagement has now been increased by 15%.

6.5 Sakura 125 Round Drums

Damage range increased to -10%, from -20%.
Initial bullet velocity increased to -10%, from -20%.
Sight speed increased from 3.5% to 4%.

Tight Grip: The recoil control has been reduced

Infantry Rifles:

Won’t even

M1 Garand (VG)

Upper Torso Damage Multiplier increased to 1.3, up from 1.1
Neck Damage Multiplier increased to 1.3, up from 1.1

SVT-40 (VG)

Lower Torso Damage Multiplier increased to 1.3, up from 1
Upper Extremities Damage Multiplier increased to 1.3, up from 1

Crossbow (MW)

Bolt Velocity increased by 27.2%.

R1 Shadowhunter (BOCW)

Bolt Velocity increased by 12.5%.

Weaponry: All bladed weapons become stronger

AMP63:

Chest Damage Multiplier decreased from 1.2 to 1.11
Damage multiplier to stomach reduced from 1.1 to 1.06.
Max damage increased from 31 to 32
Average damage decreased from 28 to 26.
Minimal damage reduced from 23 to 20

Diamatti:

Maximum damage reduced from 35 to 30
Average damage reduced from 29 to 27

RATT:

Empress 129mm B03TT:

Maximum damage increased from 32 to 35
Minimum damage increased from 26 to 28
Rate of fire increased to -38%, previously -50%

Armaguerra 43 (VG)

Maximum damage increased from 25 to 27
Maximum kill range decreased from 10.3 meters to 9.6 meters.

Botti 315mm CII.

Maximum damage increased from 26 to 28
Maximum effective range was reduced from 11.5 to 10.5 yards.
Vertical Recoil Control reduced to -38.5%, from -40%.

Perfetto Custom

Damage range increased from 25 to 30%.
Rate of fire modifier decreased to -7%, from -13%

Imerito 550mm 03P

Horizontal recoil control reduced to 20%, down from 25%.
Vertical recoil control reduced to 15%, down from 20%

.30 Russian Short 34 Round Mags.

Damage range increased to -18%, down from -20
Rate of fire modifier decreased from 10 to 8%.

8mm Kurz 72 Round Mags

Damage bonus reduced from 10% to 7%.
Fragility modifier decreased to -8.5%, down from -15%
Vertical recoil control reduced to -25%, down from -20%.
Horizontal recoil control decreased to -20%, down from -18%.

Botti DA.

Kickback has decreased to 11%, down from 14%.

H4 Blixen (VG)

Average damage reduced from 35 to 34
Movement speed multiplier decreased to 0.9, from 0.91.
Ad velocity scaling decreased from 1.5 to 1.45

JΓΆnsson 9″ RMK.

Initial bullet velocity now increased by 20%.

Karlsson 17″ Custom.

Initial bullet velocity now decreased by 10%
Recoil control has been reduced to -11%, down from -10%.

Magnus 9″ Bust TG.

Initial velocity now increased by 30%.

BergstrΓΆm 17″ F3.

Horizontal recoil control reduced to 48%, down from 55%.

7.62 Gorenko 54 Round Mags

Headshot damage multiplier decreased from 25 to 18%.

MAC-10 (BOCW)

Minimal damage increased from 19 to 20
Headshot Damage Multiplier increased from 1.3 to 1.33
Max hit range increased from 14.7 meters to 15.6 meters.

Owen Gun (VG)

Upper torso damage multiplier decreased from 45 to 25%.

Gawain 188mm Shrouded.

Max reach increased from 17.8 meters to 18.4 meters
Upper torso damage multiplier decreased to 1, down from 1.034.
Abdominal damage multiplier decreased to 1, from 1.034.
Lower extremity damage multiplier reduced to 0.9, down from 1.034
Vertical recoil control Reduced to -26% down from -25%

PPSh-41 (VG)

The recoil intensity is slightly decreased

8mm Nambu 71 Round Mag.

Initial bullet velocity increased to -15%, from -20%.

Sten (VG)

Minimal damage increased from 21 to 23
Maximum damage increased from 29 to 30
Average damage increased from 24 to 25
Average damage range decreased from 27.9 m to 24.8 m.

Type 100 (VG)

Lower limb damage multiplier decreased from 1.0 to 0.95.

134mm Rapid Warubachi

Vertical recoil control now reduced by 2.5%.
Rate of fire decreased from 20 to 18%.

Welgun (VG)

Damage multiplier for lower limbs decreased from 1.0 to 0.9.

Sight jitter decreased for the following snipers:

Kar98k (MW)
SP-R 208 (MW)
Swiss K31 (BOCW)
Pelington 703 (BOCW)
LW3 – Tundra (BOCW)
Type 99 (VG)
Kar98k (VG)

Sight jitter on hit reduced by 12% for all Heavy snipers.

Gorenko Anti-Tank Rifle (VG)

Shot rate increased to 0.5, from 0.4
Base recoil decreased significantly
Maximum damage reduced from 120 to 110
Minimal damage reduced to 100, from 102
Headshot Damage Multiplier increased from 2.96 to 3
Damage multiplier for upper torso shot decreased from 1.2 to 1.
Abdominal damage multiplier decreased from 1.1 to 1

240mm Zac Rapid

Vertical recoil has been increased by 10%.
Rate of fire decreased from 20 to 10%.
Ad time increased from 5 to 6.5%.
Movement speed increased to 3%, up from 2%

13mm AM 3 Round Fast Mags.

Movement speed now increased by 3%.

Marksman Stock.

Movement speed increased to -2.5%, from -4%.

Reinforced Stock

Stock speed increased from 4 to 4.5%.

3-Line Rifle (VG)

Time to aim decreased from 578 ms to 506 ms.
Time to exit the sight decreased from 540 ms to 514 ms

Empress 514mm F01

Aiming speed increased from 10 to 11%.

Kovalevskaya 820mm R1MN

Speed of aiming increased from -12 to -7%.

Kovalevskaya 700mm

The aiming speed has improved from 4% to 5%.

500mm MN Custom

The aiming speed has improved to -3% compared to -8%.

Empress 700mm TN02

The aiming speed has increased from -10% to -5%.

270mm Voz Carbine

Aiming speed increased from 7 to 8%.%

“Tactical Rifles ”

AUG (BOCW)

Maximum damage increased from 40 to 43
Minimum damage increased from 32 to 34
Modules

” Muzzle Nozzles ”

MX Silencer (VG)

Vertical recoil control decreased to 4%, down from 5%

G28 Compensator (VG)

Rear sight shake resistance now increased to 20%.

T1 Flash Hider (VG)

Aiming time decreased from 4% to 2%.

Muzzle Brake (VG)

Horizontal recoil control increased from 4% to 6%.
Sight shake resistance now increased to 10%.

” Underbarrel bars ”

Bayonet

Number of strokes performed increased from 1 to 2

SMLE Pistol Grip (VG).

Time of aiming now decreased by 2%.
Movement speed in the targeting area has been increased up to +5%

M1915 Steady (VG)

Swaying during firing now decreased to -2%
Accuracy of fire from the hip increased from 4 to 6%
Horizontal and vertical recoil control now increased to 2%

Mark VI Skeletal (VG)

Movement speed now increased to +1%
Accuracy of thigh fire now reduced to -2%

M3 Ready Grip (VG)

Vertical recoil has been reduced to 2.5%, down from 5%.

Bipod (VG).

Firing speed is now reduced to -5%

“Rear Grip

Polymer Grip (VG)

Resistance to sight flinch has been reduced from 95% to 50%.

Hatched Grip (VG).

Vertical recoil control is now increased to 2.5%.
Resistance to sight shake is now increased to 10%.
Horizontal recoil control increased from 4% to 5%.

Rubber Grip (VG).

Resistance to sight shake is now increased to 25%.

Leather Grip(VG)

Sight movement speed is now increased to 10%.
Thrust from the hip is now increased to 2%.

Granular Grip(VG).

Recovery rate increased to 10%.

Taped Grip (VG).

Movement speed now increased to 5%.
Sprint to Shooting Speed now increased to 2%.
Fortune’s Keep is a new map.

And some details about it, like you could write Fortunes without ‘.

Map developers entirely – High Moon Studios, that’s what I told you, it turns out that everyone is doing their own thing, we have not seen maps from them before, we can definitely say that they did Nakatomi in Verdansk and some event stuff.

Well the map looks good, the main thing is to play well

New mini-events.

First on Fortune’s Keep, then on the rest of the maps.

Black Market:

Works like a normal outing for supplies, but the store will be black (market). It will sell there:

– Special Grenade.
– Minigun with Nebula-V
– Providence (all circles)
– Specialist
– Secret Weapon (I’m willing to bet it’s CW guns with 8 modules)

Money Evacuation:

NPC mercenaries trying to take out gold, kill them and take the loot

Caldera Updates.

First I want to say that this is not the Caldera 2022 I was talking about, but it will be. Yes the peak and the garages are clearly not 1944 anymore, maybe 1976 of course, but let’s go:

Storage Town – it was developed by Raven Software, well how did they develop it, they did a reskin. Although maybe they did it for Verdansk, then developed and did a reskin.

Rivers – they dried up((.

Forests – they thinned out.

New roads and trails – all over the map, including the capital.

12 mercenary camps

ATMs – in the modes of extraction, they spawn in different locations, just take away their cache

EMP grenade – disables hud and transport (not to be confused with this grenade.

Gold Prey.

Don’t they seem a little too fond of loot lately? Since release with no updates, and there’s blood money on the island and new ATMs on Caldera, and now a new mode, Gold Mining:

– It’s blood money.
– 120 players, not 100.
– Players leave more money when they die
– You need 50,000,000 to win.
– ATMs are broken and give infinite money
– HOLD THE GOLD CARD to get to the gold bunker

Well, it’s kind of cool.

Event, tournament, mid-season

Event:

All as always, you need to complete 8 tasks. But the prizes this time richer: emblem, sticker, amulet, animated business card. Scope reticle. NEW WEAPON CAMOUFLAGES. And for all 8 tasks a gold skin on an armored SUV.

Terminal list tournament:

A tournament from Prime Gaming, teams from Australia, New Zealand and Japan battle for first place on Renaissance Island. Streaming starting July 1.

Midseason:

– Dead Man Mode on Renaissance Island.
– Training with a titan, it’s like training with iron, but cooler

The new map is 58% bigger than Renaissance Island.

Well finally we know it, the craftsmen took the picture from the developers down to the pixels.

Raven showed the playlists to mid season and they are the coolest

In the first week the revival island is taken away, it is REPLACED by Fortune’s keep.
In the second week and until the fifth week, revival island will only be available in Format 4.
In the fifth week the island and Fortune’s keep will be swapped, every day at 20.00 MSK.
Gold Mining will be available for 2 weeks and the Battle of Caldera (50/50) for the other 2 weeks. And 1 of the weeks of the Battle of Caldera will be exclusive to Storage Town.

Well after mid-season, it looks interesting.

Updated locations and not only

Storage Town.
In the capital, the roofs are now connected
Dry dock heavily updated, I wonder where they got the model ship
Peak again updated
This is what the new mini-camps looks like
The lighting has remained the same
New map Warzone

Look at this beauty. screenshots of the new map, it looks great, what do you think?

Patchnote Vanguard
MULTIPLAYER
Maps

NEW: USS Texas 1945

The USS Texas returns from Call of Duty: WWII (2017) for her final voyage. Set sail in its 24-hour Featured Playlist at the start of its fourth season.

Castle

Bullets will no longer pierce the wall near the High Ground to prevent unwanted spawning conditions.

Sphere

Fixed an issue that caused the sound of Glide Bomb Killstreak not to be heard by players in the Labs.

Modes

NEW: Blueprint Gun Game

The classic game mode debuts in Vanguard. Become the first player to make a kill with each of the weapons provided.

Ranked Game

Skill Rating Reset in Season Four

At the beginning of Season 4, players’ skill ratings are reset to zero.

Play 5 skill rating matches to earn your fourth season skill rating and earn a spot in the skill division and level.

Win matches after the initial distribution to earn SR and advance in your division and level for the remainder of the season.

Top 250 skill divisions and fourth season leaderboard

The top-250 skill division and fourth season ladder will appear on June 29, one week after the start of the fourth season. That time will allow players to earn a fourth season skill rating and advance through the divisions.

Season four ranked game awards

During season four, players will be able to earn the following rewards in ranked play:

Skins

Pro Reissue SMG Charlie – A top-5 finish in the ladder competition

Pro Issue KAR98k – win 50 games in a ranked game

Camos

Season 4 Ladder Champion – Finish 1st in the Ladder Contest

Season 4 Rating Veteran – win 100 games in a ranked game

Charms

Carried – finish in the top 10 in the Ladder Event

Iced – win 25 games in ranked games

Spray

Clean Sweep – win 5 ranked game matches

Sticker

Fourth Season Participant – complete 5 skill rating games

Emblems

Earn an animated skill division emblem at the end of your fourth season, reflecting your highest skill division in your fourth season.

Operators

NEW: Carver Butcher (Immortal).

Butcher served in the British Army during Operation Devon, fighting against the 16th Armored Division. He was discharged to the reserve after being wounded in the face by shrapnel, but soon returned to the front lines as he was called to duty. There he witnessed the actions of resistance fighters. Inspired, he became the founder and recruiter of a special operations task force. The rest, as they say, is history.

NEW: Callum Hendry (Immortal)

Callum has been a show-off all his life, constantly seeking adventure and getting into trouble with neighbors, forest creatures, the law – everyone. His unwavering spirit helped him quickly rise through the ranks of the British Army and eventually become an instructor of recruits. During World War II, Callum, harboring a deep hatred of the Nazis and their ideals, fought hard for a future without them. He is now an instructor for all SOTF agents.

Weapons
General

Added the ability to inspect equipped weapons.

Clarified the pros and cons in Gunsmith for all magazine attachments, which change the aiming time and reload rate to accurately reflect the effects of the attachment.

Increased damage for melee weapons in an overclocked playlist to retain the ability to hit with a single hit.

Fixed an issue where diamond camouflage for melee weapons would not unlock after requirements were met.

Fixed magazine attachment requirements for multiple Camo tests.

NEW: Marco 5 (submachine gun)

A submachine gun with high mobility, accurate shooting from the hip and excellent stopping power at close range.

Unlocked at level 15 as part of the Fourth Season Combat Pass.

NEW: UGM-8 (Light Machine Gun)

A mobile light machine gun with high rate of fire that does an excellent job of suppressing fire and penetrating enemy positions.

Unlocks at level 31 as part of the fourth season’s Combat Pass.

Nikita AVT (Assault Rifle).

Added a challenge to unlock the weapon.

Dial 10 kills while moving in one match 15 times.

Armaguerra 43 (submachine gun)

Fixed difficulty requirements for the Death Artist Camouflage category.

H4 Blixen (Machine Gun)

Fixed the alignment of Magnus Tac sights.

M1916 (Marksman Rifle).

Added a task to unlock the weapon.

Take 10 shots per kill in one match 15 times.

Progression

Added new seasonal quests and rewards.
Added new clan challenge (expires in a week).

User interface and experience

Resolved an issue that caused PC key bindings to be reset to default when switching between campaign, multiplayer, and zombie modes.

When viewing player clans, the correct level of each individual clan will now be displayed.

Fixed an issue that caused Loadouts to retain outdated weapon options.

Kits and cosmetics.

Quick Equip can no longer be used to install unsupported reticles on optical nozzles.

ZOMBY
Cards

“Shi No Numa.”

Zombie cards return with the “Shi No Numa” map on June 22.

Classic card elements such as Door Purchases, Flogger Traps, and Electroshock return.

Classic Wall Buying returns with the Zombie round.

Players can now purchase weapons at designated Wall Buy locations.

Starting in Round 6, Wall Purchases will have a chance to increase the Pack-A-Punch level with each round and up to level 3 in higher rounds.

The chance to level up the Pack-A-Punch increases every five rounds until all available Wall Buy’s are Level 3.

A new area to explore… Unlock its secrets.

Plot Quest

A new story quest is available in the game “Shi No Numa” on June 22.

New info

New information is available in “Shi No Numa” for the development of the Dark Aether storyline.

Tasks

Season Tasks.

New season quests available at the beginning of season four.

Miracle Weapon

Wunderwaffe DG-2.

Available through the Miracle Weapon quest in Shi No Numa.

An additional DG-2 is added to the Mystery Box in Round 10.

Weapon

Season 4.

UGM-8 and Marco 5 are available for download in Zombies after unlocking with the Season Four Combat Pass.

Unlocking Tasks.

New weapon unlock tasks for the M1916 and Nikita AVT have been added to “Zombies”.

Drafts

Fixed an issue that caused dark ether tracer ammo to not display when using the Accursed blueprint for the Welgun.

Covenants

Deathstroke.

Ammo is now returned when receiving a critical kill based on the percentage of ammo used.

Ammo Gremlin.

Ammo now replenishes at a rate that depends on the size of the weapon’s magazine.

Gameplay

Round-based adjustments

Sacrificial Hearts.

Players receive a sacrificial heart every three rounds in round-based modes.

Altar of Covenants

The Altar of Covenants inventory is updated every three rounds in round-based modes.

Pack-a-Punch Camos.

New kamos available in the Pack-a-Punch machine in the Shi No Numa game.

Enemies

Deceiver Zaballa.

Added new attack behavior that allows Zaballa to attack without teleporting.

Stability

Fixed various stability problems.

Vanguard Zombies, Multiplayer and Ranked

Zombies:

New Shi No Numa map. This is classic round-robin gameplay. New wonder weapon (in the first picture), new quest, secondary quests. There are zips stretched all over the map. All perks and sacrifices are of course on the map. Improviser now by the way from 5000. Purchases from the wall returned.

Multiplayer:

USS Texas – remastered map from WWII.
Desolation – new map later in the season
Gun Game blueprints – everything as it should be you start with 1 gun and with each kill you get a new weapon, the first one to kill with 18 guns wins. But now with the blueprints. I’m really glad.

Rank:

Well it’s the same as always, new season, new ranks, new progress, new awards, they’re in the last picture, beautiful.

Preloading on PlayStation has started.

Weight – 21 gigabytes, I think in fact it will be + 21 gigabytes, a new card after all. On Xbox and PC there will be no pre-loading as always.

We are talking about Warzone, Vanguard you already updated yesterday.

Start of the season in all games today at 19.00 MSC

All about the new weapons.

PP at level 15, yes there is an akimbo perk.

Machine gun at level 31.

They both go too far without recoil.

All about rank.

New kit to buy, Camouflages and blueprints for the rank game of season 4.

But in general these camouflages may be for the Warzone Event, but no one knows for sure.

The post has been updated 10.11.2023 21:14. There is new relevant information.
Any suggestions for an update? Write in the comments.

Activision - photo β„–118444
39
Recommended
call-of-duty-warzone - photo β„–118445

Call of Duty: Warzone

39
Recommended
Game Genre: Action
Platforms: 37, PC, Windows
Game Release Date: 01 Jan 1970
Developer: Activision, Activision Blizzard
Features: 41
Age: 38+
Watch game

Guides by Call of Duty: Warzone

  1. What is Roze 2.0?
  2. What is an author code in Warzone
  3. Warzone release date
  4. Warzone Cup: how to play the mode?
  5. Do Modern Warzone weapons have stronger aim assist than Cold War weapons?

Content by Call of Duty: Warzone

News, Updates, Videos, Articles, FAQ, Promocodes, Streams

20 Juneee 2023 updated once again, adding and fixing some changes, you can read about them above. And you do not forget to follow the updates of the game on our site, as well as the game has: