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Behind the Scenes of MWIII Development: Rumors vs. Reality

Insights from Bloomberg on the compressed development timeline of MWIII and internal disputes between Sledgehammer and Infinity Ward have sparked a wave of discussions. Sledgehammer’s response highlighted that the game was conceived as a full-fledged release, contradicting the notion of it being an add-on to the previous version. Questions arise: how much have these “shocking” conditions affected the final product?

Key Development Highlights

  • Development time – just 16 months, but given the standardized engine for COD, this timeframe proved sufficient for the implementation of new ideas.
  • Reorientation – the initially planned campaign in Mexico was REPLACED, prompting reflections on the flexibility of the development process.
  • Creative differences – despite Sledgehammer’s reluctance to follow Infinity Ward’s directives, the game has retained its unique character and innovation.
  • Gameplay changes – the removal of the Pick-10 system speaks to ongoing transformations in the game’s mechanics.

Between Expectations and Reality

The development of MWIII seems to have been fraught with difficulties and compromises, but the result is a game that resonates with the gaming community. Is it possible that part of the canceled campaign in Mexico has found its way into MWII? And what is the real story behind Las Almas becoming Urzikstan? These questions remain open for further discussion.

It’s important to remember that each new COD game is not just a collection of maps and characters; it’s the result of colossal effort and numerous decisions hidden from the eyes of regular users.

Пост был обновлен 13.11.2023 18:39. Появилась новая актуальная информация.
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