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Dota 2 patch 7.32e

GENERAL CHANGES

Siege units now take 10% less damage from player-controlled creeps (such as eidolons, treants, and tamed creatures). This change does not apply to creep-heroes like Spirit Bear or Golems.
Mage creeps are now level 5 so that they cannot be cast on them at the start of the game with abilities like Enigma’s Demonic Conversion or DOOM’s Devour
The number of additional tower attack targets when fortifying buildings has been increased from 4 to 5

ITEM CHANGES

ABYSSAL BLADE damage bonus increased from 25 to 30
BLOODSTONE: Bloodpact duration decreased from 6 to 5 seconds
BOOTS OF BEARING: Endurance no longer has charges
DIVINE RAPIER: Total cost decreased from 5950 to 5600 gold
ENCHANTED MANGO: Cooldown bonus health reduced from 0.6 to 0.4
EYE OF SKADI: Cold Attack ranged creature movement slow increased from 40% to 50%
FORCE STAFF: Force mana cost increased from 100 to 150
GLEIPNIR:Eternal Chains damage decreased from 220 up to 180; Eternal Chains radius reduced from 450 to 400
GUARDIAN GREAVES: Guardian Aura low health recovery bonus reduced from 18.5 to 14.5;Guardian Aura low health armor bonus reduced from 10 to 8
HURRICANE PIKE: Hurricane Thrust mana cost increased from 100 to 150
MAELSTROM: Chain Lightning damage decreased from 140 to 135
METEOR HAMMER: Meteor Hammer cast time decreased from 2.5 to 2 seconds (total time to strike decreased from 3 to 2 .5 seconds)
NULLIFIER: Total cost decreased from 4725 to 4375 gold; Damage bonus reduced from 80 to 75
RADIANCE: Total cost decreased from 5050 to 4700 gold; Damage bonus reduced from 60 to 55
REVENANT’S BROOCH: Phantom Province now also increases attack speed by 60; Phantom Province attacks with this effect are now affected by spell lifesteal
SACRED RELIC: Cost reduced from 3750 to 3400;Damage bonus reduced from 60 to 55
SHADOW BLADE: Shadow Walk: The effect will now break if the additional damage from exiting was dealt while cloaking. Abilities such as Clinkz’s Burning Barrage and Ember Spirit’s Sleight of Fist added additional damage to each attack if they were cast while cloaking.
SOLAR CREST attribute bonus increased from 5 to 6; Movement speed bonus increased from 20 to 25
WRAITH BAND: Attack speed bonus reduced from 6/12 to 5/10

HERO CHANGES

ABADDON: Base attack interval reduced from 1.7 to 1.5 seconds

ALCHEMIST
UNSTABLE CONCOCTION
Max stun duration increased from 1.75/2.5/3.25/4 to 2.2/2.8/3.4/4

CHEMICAL RAGE
Bonus damage per gifted scepter increased from 20 to 25

ANCIENT APPARITION
TALENTS
Level 10 Talent increased from +200 Chilling Touch Attack Range to +300
Level 15 Talent increased from +200 Cold Feet Rip Distance to +300

ANTI-MAGE
Post-attack delay reduced from 0.6 to 0.3 seconds
MANA VOID
Now stuns all units hit

ARC WARDEN
SPARK WRAITH
Aghanim’s Scepter second spark proc reduced from 375 to 225

AX
Base movement speed increased from 310 to 315
COUNTER HELIX
Radius increased from 275 to 300

BANE
Base stats increased by 1
BRAIN SAP
Secondary target healing with Aghanim’s Shard increased from 25% to 30%

BATRIDER
STICKY NAPALM
Mana cost increased from 20 to 25

FLAMING LASSO
Aghanim’s Scepter second target range increased from 600 to 650

BEASTMASTER
DRUMS OF SLOM
Damage per hit increased from 110 to 115
TALENTS
Level 15 Talent reduced from +25 Movement Speed ​​to +20

BOUNTY HUNTER
SHADOW WALK
movement/attack slow rescaled from 16/24/32/40 to 15/25/35/45

BREWMASTER
PRIMAL SPLIT
Fire Warrior armor increased from 0/4/8 to 0/8/16

BROODMOTHER
SPIN WEB
Max spin speed reduced from 18/28/38/48% to 10/22/34/46%
SPINNER’S SNARE
Charge cooldown increased from 20 to 30 seconds

SPAWN SPIDERLINGS
Spiderlings lifespan reduced from 40/45/50 to 40 seconds
Spiderlings lifespan reduced from 60 to 40 seconds

CENTAUR WARRUNNER
HITCH A RIDE
Now applies the effect of the Stampede ability to the wearer (if already active, the duration is added instead of refreshing)
Cooldown reduced from 45 to 30 seconds

CHAOS KNIGHT
CHAOS BOLT
mana cost reduced from 110/120/130/140 to 110

CLINKZ
SKELETON WALK
Now always spawns 1 skeleton from Burning Army when exiting invisibility
Aghanim’s Shard bonus reduced from 2 to 1 (total skeletons unchanged)

DARK SEER
NORMAL PUNCH
Maximum stun duration reduced from 2.25 to 2 seconds

DAZZLE
TALENTS
Level 10 Talent increased from +50 Damage to +60

DEATH PROPHET
Intellect gain reduced from 3.3 to 3
Strength gain reduced from 3.1 to 2.9
TALENTS
Level 10 Talent reduced from +14% Magic Resistance to +12%
Level 15 Talent: +30 Damage/Heal from REPLACED Spirit Siphon with +300 Health
Level 20 Talent changed from +400 Health to +30 Spirit Siphon Damage/Heal

DRAGON KNIGHT
ELDER DRAGON FORM
cooldown reduced from 105 to 100 seconds
Aghanim’s Scepter no longer reduces cooldown by 5 seconds

FIREBALL
Mana cost reduced from 100 to 80

DROW RANGER
FROST ARROWS
Aghanim’s Shard health regen per stack reduced from 10% to 8
MARKSMANSHIP
Now only grants allied ranged heroes only half the bonus agility

ELDER TITAN
ECHO STOMP
Awakening damage increased from 50/100/150/200 to 55/120/185/250

ASTRAL SPIRIT
Hero damage bonus increased from 14/36/58/80 to 17/38/59/80

EMBER SPIRIT
TALENTS
Level 10 Talent reduced from 15 Damage to 12
Level 20 Talent reduced from 65 Sleight of Fist Hero Damage to 55

ENCHANTRESS
ENCHANT
Cooldown changed from 28/24/20/16 to 30/24/18/12 seconds
Movement slow changed from 55% to 30/40/50/60%
Slow duration changed from 3.75/4.5/5, 25/6 for 5 seconds

LITTLE FRIENDS
Cast range increased from 600 to 750

GRIMSTROKE
INK SWELL
damage per second increased from 25/35/45/55 to 25/40/55/70 (75/120/165/210 total damage)
SOULBIND
cooldown decreased from 90/70/50 to 70/60/50 seconds

HOODWINK
ACORN SHOT
bonus damage increased from 50/75/100/125 to 50/80/110/140

HUSKAR
INNER FIRE
Powerless duration increased from 1.75/2.5/3.25/4 to 1.9/2.6/3.3/4 seconds
TALENTS
Level 20 Talent increased from 4s Life Break Cooldown to 5s

JAKIRO
ICE PATH
Ice duration increased from 2.6/2.9/3.2/3.5 seconds to 3/3.5/4/4.5 seconds (max stun duration unchanged)

MACROPYRE
Damage now begins to deal not after half a second, but instantly

JUGGERNAUT
Base damage increased from 50-54 to 53-55

BLADE FURY
Aghanim’s Shard Attack Interval increased from 1.2 seconds to 1.4 seconds
BLADE DANCE
Critical Damage increased from 180% to 190%
TALENTS
Level 10 Talent increased from +75 Blade Fury AoE to +10

KEEPER OF THE LIGHT
WILL-O-WISP
Attacks to Kill increased from 6 to 7

KUNKKA
GHOSTSHIP
Damage over time increased from 40% to 45%

LESHRAC
PULSE NOVA
damage reduced from 90/140/190 to 80/135/180

LICH
Intelligence gain increased from 3.6 to 3.8
FROST BLAST
Cast delay reduced from 0.4 to 0.3 seconds
Cast range changed from 600 to 575/600/625/650

LINA
DRAGON SLAVE
cooldown increased from 9 to 12/11/10/9 seconds

LIGHT STRIKE ARRAY
Mana cost increased from 100/105/110/115 to 115

FIERY SOUL
Bonus attack speed per effect reduced from 10/20/30/40 to 8/16/24/32
Bonus movement speed per effect reduced from 1.5/2/2.5/3% to 1/1.5/ 2/2.5%
TALENTS
Level 15 Talent reduced from 350 Health to 250
Level 20 Talent reduced from 15/1% Haste per Fiery Soul to 10/1%

LION
Base armor increased by 1
Base agility decreased from 18 to 15
FINGER OF DEATH
Cooldown decreased from 160/100/40 to 140/90/40 seconds

LUNA
LUCENT BEAM
Aghanim’s Shard cast duration increased from 12 seconds to 15 seconds
Aghanim’s Shard cast bonus damage increased from 15 to 17

MEDUSA
MYSTIC SNAKE
Base Damage increased from 80/120/160/200 to 85/130/175/220
TALENTS
Level 15 Talent increased from 2s Mystic Snake Cooldown to 3s

MIRANA
LEAP
Aghanim’s Shard cast damage increased from 150 to 170
Aghanim’s Shard cast range increased from 600 to 800

MONKEY KING
Base agility increased by 1

PRIMAL SPRING
Max cast duration reduced from 1.6 to 1.5 seconds

NAGA SIREN
ENSNARE
Cast range reduced from 575/600/625/650 to 500/525/550/575
Aghanim’s Scepter cast range multiplier increased from 1.5 to 1.6

SONG OF THE SIREN
Cooldown increased from 160/120/80 to 180/130/80 seconds
REEL IN
Pull speed increased from 150 to 200

NATURE’S PROPHET
Agility reduced from 22 + 3.6 to 20 + 3.4
Intelligence gain reduced from 3.7 to 3.5

WRATH OF NATURE
Base damage reduced from 115/150/185 to 105/145/185
TALENTS
Level 20 Talent: Sprout’s Binding no longer pierces Spell Immunity

NECROPHOS
DEATH PULSE
mana cost reduced from 100/130/160/190 to 100/120/140/160

OGRE MAGI
IGNITE
slow increased from 20/22/24/26% to 20/23/26/29%

FIRE SHIELD
Fireball damage increased from 125 to 160

OMNIKNIGHT
DEGEN AURA
radius increased from 400 to 450

ORACLE
FORTUNE’S END
Projectile speed increased from 1000 to 1200
Radius increased from 300 to 350

OUTWORLD DESTROYER
SANITY’S ECLIPSE
Now deals double damage to illusions

PANGOLIER
SHIELD CRASH
damage reduced from 90/160/230/300 to 75/150/225/300

ROLL UP
Casting no longer applies a normal dispel on the wearer

PHANTOM ASSASSIN
STIFLING DAGGER
Base damage increased from 65 to 65/70/75/80
BLUR
Stealth reveal radius decreased from 600 to 400

PUCK
WANING RIFT
damage reduced from 70/130/190/250 to 60/120/180/240

PUDGE
ROT
Aghanim’s Scepter damage bonus reduced from 100 to 95

PUGNA
LIFE DRAIN
Aghanim’s Shard totem damage percentage increased from 70% to 75%

QUEEN OF PAIN
Base damage increased by 2

RAZOR
STORM SURGE
Aghanim’s Shard now has a 1 second cooldown

RIKI
SLEEPING DART
Cast range decreased from 1000 to 600
Cooldown increased from 12 to 15 seconds

RUBICK
TELEKINESIS
Aghanim’s Shard no longer reduces cooldown when cast on self or an ally
TALENTS
Level 10 Talent reduced from 175 Telekinesis Landing Damage to 150

Sand KING
EPICENTER
Attack slow increased from 30 to 30/45/60
Movement slow increased from 30% to 30/40/50%
TALENTS
Level 10 Talent increased from +0.3s Burrowstrike Stun Duration to +0.5s
Talent 15 level: Caustic Finale base damage bonus increased from 100 to 120

SHADOW SHAMAN
Totem gold reduced from 28-36 to 22-30

ETHER SHOCK
Max range increased from 500 to 600
TALENTS
Level 15 Talent increased from +120 Mass Serpent Ward Totem Range to +140

SILENCER
ARCANE CURSE
Cooldown increased from 20/18/16/14 to 22/20/18/16 seconds
TALENTS
Level 10 Talent reduced from +12 Arcane Curse Damage to +10
Level 15 Talent reduced from +25 Global Silence Cooldown to 20 seconds

SLARDAR
CORROSIVE HAZE
Cast range increased from 700/800/900 to 900

SLARK
POUNCE
Cooldown increased from 20/16/12/8 to 22/18/14/10 seconds
Aghanim’s Scepter range decreased from 1200 to 1100

SNAPFIRE
FIRESNAP COOKIE
Casting with Aghanim’s Shard now only deals half damage as Mortimer Kisses hits the ball

STORM SPIRIT
Base attack interval reduced from 1.7 to 1.6 seconds

TEMPLAR ASSASSIN
Base strength increased by 2

TINY
TREE VOLLEY
Throw interval increased from 0.4 to 0.5 seconds
Maximum cast duration increased from 2.4 to 2.5 seconds

TREANT PROTECTOR
LIVING ARMOR
reduced from 6/8/10/12 to 4/6/8/10

NATURE’S GUISE
No longer increases healing and health regeneration

TUSK
ICE SHARDS
cast range reduced from 1800 to 1400
WALRUS PUNCH!
Critical damage reduced from 300/350/400% to 250/325/400%

UNDYING
DECAY
Heal duration reduced from 45 seconds to 40 seconds
SOUL RIP
Mana cost increased from 90/100/110/120 to 120
TALENTS
Level 10 Talent reduced from +60 Decay Damage to +50

WARLOCK
CHAOTIC OFFERING
Golem damage increased from 100/150/200 to 110/170/230
Aghanim’s Scepter golem damage increased from 75/110/150 to 80/125/170
Aghanim’s Scepter second golem spawn delay increased from 0.2 to 0.5 seconds
TALENTS
Level 10 Talent increased from +3% Fatal Bonds Damage to +4%

WINDRANGER
POWERSHOT: Range increased from 2600 to 3000
FOCUS FIRE: Damage reduction reduced from 30% to 25%

WINTER WYVERN
WINTER’S CURSE: Now applies a normal dispel on the target

WITCH DOCTOR
VOODOO RESTORATION Heal and Damage increased from 10/20/30/40 to 10/22/34/46
TALENTS: Level 20 Talent increased from +20% Maledict Damage per Trigger to +25%

20 Juneee 2023 updated once again, adding and fixing some changes, you can read about them above. And you do not forget to follow the updates of the game on our site, as well as the game has: